As Smash Hit, Why is Drive 2 Regarded as Next StepN?
Today we have stepped into a society with excess productivity from one with scarce productivity. With the rapid development of industry, the subversion of the production relations by the information revolution and the blockchain revolution, and the overflow of the productivity, more and more people have lifted themselves out of poverty and become better off so they seek to satisfy their spiritual needs.
Drive 2 is a Web3 ecological application project of car Metaverse designed for car owners, and a game in which players can get rewards (tokens or in-kind rewards) by distributed mechanism and governance of the blockchain.
What is Drive 2
Drive2 is a NFT+GameFi Web3 eco-driving application of car Metaverse based on decentralization and built by distributed mechanism and governance of blockchain. The clientele of Drive 2 covers the car owners all over the world. Players can profit only by providing data about safe driving, and get extra rewards by completing different missions, joining competitions or unlocking achievements, etc. Drive 2 mainly includes encrypted wallet, NFT marketplace, interactive drive interface, open roadmap and social interaction.
Basic Information
When players open Drive 2 and use a vehicle (NFT car) while driving, the APP will reward users with DTT, DMT or mystery boxes, etc. According to the data collected by their mobile phones (such as GPS, average driving speed) and algorithms. The number of rewards and the amount of energy are related to the vehicle’s attributes, rarity, spare parts and slot level. Therefore, the knowledge about rewards algorithm and the actual driving speed will help users to choose the right cars.
The Attributes of Drive 2 NFT Vehicle
Four Attributes, NFT Vehicle has four attributes, namely, Power, Direction, Energy and Endurance.
Power: The higher power a vehicle has, the more DTT players can get with one energy. It determines the amount of DMT/DTT/NFT or other rewards that players obtain.
Direction: It determines the probability and the amount of reward bonus while participating in missions (including DMT/DTT/NFT and other rewards)
Energy: It lifts the users’ energy limit.
Endurance: It determines the vehicles’ endurance.
Rarity
There are five levels of Drive 2 rarity, B, A, S, SS and SSS. When a vehicle is minted, the vehicle will randomly select statistics based on a prior probability distribution. Therefore, even vehicles of the same level of rarity can have widely different statistics.
Vehicle Types
In addition to the difference in rarity, there are also different types of vehicles such as Petroleum, Electric, Hydrogen and Nuclear. Different vehicles have different speed ranges, and only within the best speed range can players get the most rewards. In addition, the user’s income will be affected by several other factors like the power of the vehicle (accessories or slots), energy consumption, endurance factor, attenuation factor, Drive speed, GPS signal, the strength and stability of mobile data signal.
Vehicle Accessories & Slots
When a player’s vehicle reaches a certain level, the slot can be unlocked. The attributes of the vehicle can be improved by inserting the corresponding accessories into the unlocked slot (i.e. only power accessories can be placed into the power slot). There are four types of accessories, and each accessory corresponds with one attribute.
By the upgrading tab of accessories, players can upgrade 3 accessories of the same level and type to a higher level by burning DTT (i.e. three first power accessories can be upgraded to one second power accessory). But starting from level 4, DMT is also required to upgrade accessories.
Accessory upgrading may fail, which means the loss of accessories.
Slot type and rarity: A vehicle has four different slots that match the corresponding accessories. Users insert accessories into slots to improve the attributes of the vehicle. A slot is unlocked each time the vehicle reaches level 5, 10, 15, and 20.
Tokenomics
Energy
When starting the game, players can obtain token rewards by consuming energy. Each player has 2 initial energy points. They can increase their energy points by acquiring more NFT cars. The rarity of NFT cars determines the increased number of energy points. The energy can be replenished by 50% every 12 hours, and the energy value can lift players’ energy limit.
Drive 2 Game Modes
Drive 2 has many game modes, for instance, single-player mode, team mode, guild mode, breeding, upgrading, etc., but it is very simple. Players can choose game modes according to their preferences, and get rewards after completing missions.
Single-Player Mode: Daily Quests – Token Rewards, Weekly Quests – Token Rewards, Monthly Quests – Token Rewards, Holiday Quests – Special NFT
Team Mode
Players can choose team mode where players can team up and get rewards by participating in team Drive, Drive NFT hunting and other missions.
Guild Mode
Merchants or players can pledge a certain amount of DTT/DMT to initiate the task of establishing a Drive guild. Drive guild missions include submitting DAO community proposals and other large-scale tasks.
Race Mode
Players sign up for the right competition by consuming DTT+DMT. As long as they sign up successfully, they can refer to the details, progress and other related information about the mission in the mission center. After completing the mission, the system will automatically prompt and players can obtain corresponding rewards and NFT badges. It should be noted that the car in the race mode cannot be upgraded or bred.
Roadmap
Vehicle Breeding
In Drive 2, players can have a maximum of 7 times of vehicle-Minting for each vehicle. Vehicle-Minting includes 24-hour breeding and 24-hour cooldown for both vehicles. After 7 times of vehicle-Minting, vehicles can still be used for Drive.
The more times of vehicle-Minting a vehicle has, the more DTT/DMT it consumes. Each vehicle-Minting cost is calculated separately, and the sum of each cost is the final vehicle-Minting cost. The rarity and type of a vehicle embryo depend on the rarity and type of its parent vehicles.
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